Original language | English |
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Title of host publication | Digital Technologies and Learning (working title) |
Editors | Andrea Valente |
Publisher | IGI global |
Publication status | In preparation - 2017 |
How to avoid edutainment and use real, commercial games for learning instead: A study of Grand Theft Auto IV and the learning effect of ludo-narrative dissonance
Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review