How to avoid edutainment and use real, commercial games for learning instead: A study of Grand Theft Auto IV and the learning effect of ludo-narrative dissonance

Publikation: Kapitel i bog/rapport/konference-proceedingKapitel i bogForskningpeer review

OriginalsprogEngelsk
TitelDigital Technologies and Learning (working title)
RedaktørerAndrea Valente
ForlagIGI global
StatusUnder udarbejdelse - 2017

Citationsformater