Arts and Humanities
Nonhuman
100%
Cultural Users
56%
Denmark
56%
Affective
56%
Science Communication
56%
Sound
56%
Rhythm
56%
Game Playing
56%
Video Games
56%
Entanglement
56%
Materiality
40%
Virtual
28%
Milieu
28%
Action
24%
Engagement
24%
Scientific Research
12%
Apparatus
12%
Ethnographic Study
9%
Expression
9%
Sweden
9%
Technical
9%
Co-creation
9%
Digital
9%
Participant Observation
9%
Feelings
9%
Germany
9%
Discursive Practice
6%
Soundscape
6%
realist
6%
Designer
6%
Human Agency
6%
Theoretical Framework
6%
Research and Development
6%
Research Project
6%
Limitations
6%
Relational
6%
Discursive
6%
Dialogical
6%
Enactment
6%
Continuous
6%
Social Sciences
Denmark
56%
Video Games
56%
Emotions
56%
World Championship
28%
Sports Competitions
28%
Co-Creation
28%
Ethnographic Study
28%
Socio-technical systems
28%
Sweden
28%
Participant Observation
28%
Germany
28%
Research
12%
Research and Development
6%
Danish
6%
Research Design
6%
Theses
6%
Citizens' Involvement
6%
Power-Structure
6%
Technoscientific
6%
Computer Science
Science Communication
56%
Citizen Science
56%
Felt Experience
56%
New-State
56%
Participatory Design
22%
Realism
8%
Potential Participant
8%
Research Question
5%
Design Researcher
5%